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Welcome Raiders!!!
RaidersUnited, or RU, is an active raiding/leveling guild. We are currently accepting all levels and classes. We run expert rifts and Teir dungeons daily to help our members gear up for upcoming raiding. Our goal is to progress and have fun while doing so. We are also level 9 with money perks and a 2 vault guild bank.
Guild News

Drowned Halls - Second Boss Down 8/24/11!!

Aucifer, Aug 24, 11 10:44 PM.

Once the pull was mastered, cake fight.

Drowned Halls - First Boss Down 8/24/11!

Aucifer, Aug 24, 11 9:42 PM.

Great job everyone!  Easy kill.

Trion's Half Birthday

Aucifer, Aug 23, 11 4:20 PM.

Trion's half birthday celebration is just around the corner!  What does this mean for us?  Awesomeness.

  • Special Surprise Birthday Gift – Following the event, all active subscribers will receive a special in-game birthday surprise to commemorate the occasion!
  • Bonus Experience – Your blood-lust is rewarded with bonus experience in both PvE and PvP
  • Guild Bonus Experience – Swiftly level-up your guild with bonus XP granted for completing guild quests
  • Big PvP Payouts – All warfronts and open-world PvP will grant extra Favor and Prestige
  • A Plethora of Planarite – Sealing Telara’s rifts and combating the invasions will reward you with extra planarite
  • Bonus Plaques & Marks – Increased chance for bonus Plaques of Achievement and Marks of Ascension in all dungeons and raids
  • While we have no idea what the special gift is, five bullets following are great for our guild!  Most particularly, Bonus Plaques and Marks.  Hopefully this will get us just enough few extra plaques each run to get our raiding team up-to-gear that much sooner.

    So make the most of this coming celebration everyone!

    1.4 is here!

    Aucifer, Aug 3, 11 12:54 PM.
    Rift 1.4 Patch is here and our Shard will be online in moments (so they say).  There are MANY exciting changes and you can read all about them through the 1.4 patch notes link under Game News located on the bottom right of the page.  However, here are some of the changes to note:

    * A new type of Rift - PvP Rifts - can now be opened at Raid Tear locations with a special Ascended Power. See below under PvP Rifts for details.
    * The first Alternate Warfront, for Whitefall Steppes, will now appear on weekends and grant double awards when active!
    * The Looking for Group tool goes cross-shard with the other shards in your wargroup; look below under CROSS-SHARD LOOKING FOR GROUP for more info.
    * A new epic questline for higher level characters solo or in small groups is now available: The Water Saga!
    * The new 10-person Sliver, Drowned Halls, makes an appearance in Scarwood Reach. See below under DROWNED HALLS - NEW SLIVER.
    * The quest journal system has some shiny new updates; see QUEST SYSTEM below for specifics.
    * Many, many more improvements below!

    * The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!
    * See Girdoom in Meridian and Templar Zin in Sanctum to obtain the Ascended Powers needed to open these new Rifts, purchased with Favor (Lure of the Unseen and Lure of the Eye).
    * PvP Rifts can be opened at Raid Tears in Shimmersand, Iron Pine Peak, and Stillmoor. Only one per zone can be opened at any time, for a total of three active PvP Rifts at a time.
    * Contribution to objectives or to PvP activity in the region of the opened Rifts triggers rewards.
    * PvP Rift activity will be broadcast in the new World Defense chat channel.

    Whitefall Steppes - Escalation
    * In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Soucestone to fuel these powerful weapons.
    * Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.
    * Alternate-mode Warfronts appear on weekends and are highlighted in the Warfront queue UI when available. These Warfronts grant double awards while available.
    * Daily quests for the standard version of Whitefall Steppes can still be completed in the Alternate Mode.
    * Achievements related to Whitefall Steppes must still be done in the standard version.

    * The Looking for Group tool now includes queues from the other shards within your battlegroup when forming instance groups.
    * Cross-shard players are indicated the same way as in Warfronts - Name@Shard.
    * Cross-shard groups cannot contain more than 5 characters but can still be 'converted to a raid' for the UI change.
    * The ability to ignore players cross-shard is currently being worked on.
    * You cannot trade items or coin to players from another shard. This includes Bind on Pickup items under the 30 minute trade window after looting.

    * After the appearance of Akylios, Guardians take a trip through madness while Defiants learn the story of the Faceless Man and help determine his future. The Abyssal have a hand in all of it.
    * The Water Saga is intended for higher-level characters in solo and small groups. You don't need to raid to complete it though you may need to bring some friends for some portions.
    * Start the story after completing either Standard or Expert Abyssal Precipice. Defiants speak to Faceless Man inside the Abyssal Precipice instance itself, while Guardians need to see Cardinal Visc in Sanctum after completing the instance once. Pre-1.4 completions of Abyssal Precipice DO count!
    * New item rewards are available while completing the questline, and rumor has it that finishing the series grants the player a sweet new mount type. CROCNARD!

    * A new Sliver location has been reported to be intersecting with present-day Telara in the region of Lord's Hall in Scarwood Reach.
    * High Priestess Hydriss attempts to break through from a twisted reality, bringing her Abyssal army to claim the Ascended's Telara for Akylios. Enter the Sliver to fight her back on her own turf before she can bring her future into ours!
    * Drowned Halls is positioned as an entry-level 10-person raid instance, with unique new loot to help gear for more difficult challenges.
    * Several new costume items can be obtained from the Drowned Halls sliver and Achievements.

    * Collected quest items that are placed in your bank now count toward the total required for the quest and will be withdrawn when the quest is turned in.
    * All characters now have a 'quest bag' attached to their quest log which holds items that are either gained during or required for quests the character is currently on.
    * Looted quest items will automatically go into this new quest bag.
    * You can move quest items around inside the quest bag or move them into your general inventory if needed.
    * Regular items go into inventory bags as usual, and cannot be stored in the quest bag.

    * Bind on Pickup items can now be traded to other eligible characters within 30 minutes of looting the item.
    * New items added to your bags (from looting, trading, etc.) are now highlighted in the bag UI the first time they are seen. Once you close the bag for the first time after obtaining a new item, the highlight is removed.
    * Souls are now available from your friendly neighborhood Calling trainer. Removed the Soul Quests, although players who currently have these quests will be able to turn them in normally.
    * New transplanar Synergy Crystals have been added to the Rift faction vendors in Sanctum and Meridian. These work with the existing transplanar armor available from Rare Rift Goods vendors in Stillmoor, Shimmersand, and Iron Pine Peak.
    * Aspect of the Ancients is no longer usable while you have full Planar Charges (which would end up just wasting it).
    * The character window stat page now highlights stats that are important for your calling, with tooltip goodness.

    * You can now jump into Warfronts while remaining in the LFG queue and will still receive LFG queue popups.
    * LFG group leaders who previously dismissed the offer to seek a replacement member can now trigger it by opening the LFG UI while in the dungeon.
    * LFG characters who die in an instance while linkdead no longer have to run across the world to get to their gravestone.

    * Cache Finder now offers a 15-45% chance to gain an additional Plaque or Mark when defeating an Expert Dungeon or Raid Boss.

    * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
    - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
    - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
    * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.

    * The Ancient Wardstone mechanic has been removed, and any related Achievements for these have been moved to the Legacy category. We'll be reworking some of the content related to the Wardstones as regular quests.

    * Bosses in Gilded Prophecy and the Drowned Halls drop 3 Marks of Ascension rather than 2.
    * Tier 2 Expert Dungeon Dailies (the random dungeon quest via LFG tool) now award a Mark of Ascension in addition to the normal Plaques of Achievement reward.
    * A handful of new items have been added to Expert Dungeons.

    * Healing Potions and Tonics from Apothecaries are now on a separate cooldown from Mana Potions and Tonics.
    * The following items are on the same cooldown as Mana Potions and Tonics now, and won't be triggered by Healing items: Olde Tablet, Ageless Tablet, Elder Tablet, Timeworn Tablet, and Ancient Tablet.
    * Jon Tom's Pauldrons now have Dexterity on them.
    * Gloves of Glowing Light stats fixed to be more Mage-appropriate.
    * The Banner of Zeal has been restored to its previous - correct - graphic.
    * Damage messages from the Crystallized Ember and the Burning Planar Shard now appear properly in combat logs.
    * Dark Shadow Tunic: Renamed to Dark Shadow Leggings so you're not trying to wear a shirt as pants.
    * The following Artifact items have been upgraded to Rare quality to reflect the rate at which they drop - their actual drop chance has not been increased: Hook of Fairn the Ferocious, Self-Replicating Ring, Crispy Fried Fae Gizzard Recipe.
    * Totem of Overgrowth: The tooltip now specifies that this item only works on healing abilities.
    * Way of Water now properly procs.
    * Vanishing Empyreal Gem: Increased the proc rate from this item.
    * Fixed Breath of the Abyssal and several other item effect so they no longer get removed if you teleport or zone into instances with these items equipped.
    * Fixed a typo with Rasmolov's Riftblade Crystal. It wasn't 'Riftbladd', we swear!
    * Gloamsilk Poison: No longer scales with Spell Power, and cannot proc more than once per second.
    * Scrolling combat text now displays a correct icon for the Sacred Heirloom of Eth.
    * Fixed a bug where some set item tooltips were not displaying correctly.

    * New recipes are available on the Armorsmith, Outfitter, Weaponsmith, and Artificer artisan store merchants. These are new Epic crafted items with set bonuses. Each set includes 2 pieces of armor, 1 weapon, and 1 ring to complete the set. Recipes can be purchased for Plaques.
    * Recipes for new materials are available from the various profession trainers for 20 platinum - Enchanted Shadethorn Lumber, Tempered Orichalcum Bar, Steel-Stitched Leather, Bolt of Radiant Witchweave, and Infinite Essence. Each recipe has a 24 hour cooldown and are used in new production recipes.
    * Crafting trainers now sell new reagents needed for the new recipes: Ethereal Flux, Magical Oil, Enchanted Lacquer, and Endless Dust. Foraging trainers now sell reagents.
    * Adrenalite, Etherialite, Vitalium, Saintstone, and Thiefstone Augments that require 150 skill or above no longer drop from Rifts and related encounters. They are now only received from supply bags, quests, crafters, or from merchants in some cases.
    * New Artificer recipe: Blazing Powerstone, purchasable from trainers at 285 Artificer skill. Usable on main-hand weapons and adds 200 Spell Power for 4 hours.
    * New Weaponsmith recipe: Exquisite Oilstone, purchasable from trainers at 285 Weaponsmith skill. Usable on 2-handed weapons and adds 10 melee weapon DPS for 4 hours.
    * Crude Whetstone: Now adds 2 melee weapon DPS for 4 hours.
    * Coarse Whetstone: Now adds 3 melee weapon DPS for 4 hours.
    * Fine Whetstone: Now adds 4 melee weapon DPS for 4 hours.
    * Exquisite Whetstone: Now adds 5 melee weapon DPS for 4 hours.
    * Flawless and Pure Augments have received a stat boost and are available on the Apothecary Artisan store merchant. Flawless Augments cost 3 Apothecary Plaques. These recipes require new ingredients with cooldowns on use.
    * Augmenting a crafted item can no longer fail.
    * Dropped Augments that previously required 250 skill to apply now require 300. The exceptions to this are: Saintstone, Adrenalite, Etherialite, Vitalium, and Thiefstone, which all require 225.
    * Pliable Griffon Hide, Lustrous Griffon Hide, Brilliant Harpy Feather, and Luminous Harpy Feather now require 300 skill.
    * Fixed Augment items getting 'locked' if you closed a crafting window with the ESC key.
    * Apothecaries can now salvage Planar Essences. These break down into planar dusts as well as new ingredients used in Augment recipes.
    * The dropped recipe for Platinum Choker, and its associated item, have been renamed to Ornate Platinum Choker. This does not affect the Platinum Choker recipe available from the crafting trainers, which is actually a different item.
    * Mighty Brightsurge Vial now requires only 1 Twilight Bloom to craft, rather than 2.
    * Healing Philters are now actually useable at the level stated on the item.
    * Reinforced Leather Hood and Shaleweave Handwraps now require 190 Outfitter skill to craft. Reinforced Leather Belt now requires 210 Outfitting skill to craft. This is to fix a previous inconsistency where the learned recipes required 225 skill while the recipe scroll items stated 190 and 210.
    * The recipes for Steel Spaulders, Steel Sabatons, and Steel Vambraces now require 150 skill to learn.
    * Salvaging Shimmering Opal Gorgets now yields Copper Bars instead of Tin.
    * The icon for Rugged Fabric has been changed so it no longer looks like Witchweave.
    * Fixed some versions of the Combatant's Bow and Aristocrat's Long Rifle not being Runebreakable.
    * Dragonslayer Shroud can now be Runebroken.
    * Blazing Recondite Rune and Blazing Recondite Runeshard recipes now create the right item.
    * Made required item levels more consistent for Blazing Indomitable Runeshard - an item of level 48 - and Incandescent Indomitable Runeshard - an item of level 50.
    * Corrected the Freemarch version of the Apothecary Supply Run quest from taking Rotting Canines from your inventory when abandoning the quest. These items should only be removed on a successful quest turn-in.
    * Fixed some typo issues related to Blazing Wisdom, Intelligence, Strength, and Dexterity Runes/Runeshards.
    * Refurbished Mathosian Armor can no longer be Augmented.
    * Salvaging Artificer-crafted rings that contain gemstones now yield more Iridescent Powder, Gemstone Fragments, Clear Crystals, and Glimmering Fragments, and these items appear much more frequently.
    * Apothecary recipes using consumable items from Rifts have been updated to reflect the changes to the ranks and level ranges of these items.
    * You can now preview wearable items made from recipes off of crafting skill trainers.

    * The Achievements window now allows you to see what rewards you receive for completing a selected achievement.

    * Characters can now have up to fifty macros each.
    * You can now drag items and abilities into the Macro Commands field to insert their names into a macro.
    * A slash-command glossary has been added to the Macro window to better explain some of the many slash commands in the game.
    * Ground target items and abilities should now work properly as part of a macro.

    * Moveable notification popups! You can now move previously un-movable popup or confirmation windows that appear on screen, such as Warfront or Dungeon queue join/decline notifications.
    * There is now a "Take All" button when reading mail with attachments. Also touched up the Mail UI buttons in general.
    * Added a button that allows you to "take all attachments from all mail items" in your inbox.

    Slowly but surely...

    Aucifer, Aug 2, 11 6:52 AM.
    Bit by bit, our guild is growing stronger and wiser.  We have many players on the virge of hitting level 50, and our existing 50's have been running Expert Rifts, T1's, and T2's!  Not only are we going to see a boom in 50's, but we've also been actively recruiting new players to bolster our ranks.  Some of our new players may be only in the early levels right now, but with the right help they'll be joining the ranks of the end game players.

    Some people may wonder why would we bring in lowbies when we're looking at reaching end game material.  Well, the end game is there.  It's waiting.  We are also a leveling guild, and thus we welcome the lowbies.  We would hope that experience will be shared with the new players and the new players find themselves at home with us.  Some of the level 50's had created alts to level and have been leveling with the new players.  We hope the bonds between guildies will strengthen over the course of their time spent leveling in the guild!

    Not only that, but the site is also being worked on.  We hope to make the site into a very useful one for guildies.

    Thus, slowly but surely, we will raid united.  Keep up the good work everyone!
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